P3p Social Links Cheat Code
Persona 3 Cheats. Persona 3 cheats, Tips, and Codes for PS2. Also see Action Replay Codes for more Persona 3 cheat. If they learn all their skills via the experience gained from an S.Link, then. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Shin Megami Tensei: Persona 3 FES for PlayStation 2. If you've discovered a cheat you'd like to add to the page.
Persona 3 FES |
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Developer: Atlus This game has unused code. |
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
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Persona 3 FES is the third installment in the Persona series (part of the larger Megami Tensei series) and the first to be on the PlayStation 2. This version contains both the original Shin Megami Tensei: Persona 3 game and the extra content from the Persona 3 FES expansion disc released in Japan, adding some extra content to the main quest as well as a separate Epilogue storyline called The Answer.
- 2Debug Options
- 3Graphics
- 4Unused Models
- 7Cutscenes
- 10Version Differences
We have 7 questions and 12 answers for Shin Megami Tensei: Persona 3 Portable. Check them out to find answers or ask your own to get the exact game help you need. How can I defeat this game? I though the game were over when I defeated all 12 p. Well, thanks for answering 2 of my quetions before.
Sub-Pages
Unused Voice Clips Listen...Can you hear the many voices? |
Debug Options
Cutscene Debug Menu
To do: Document more of this. There is a lot of stuff to do in these menus. Add codes for other versions of the game. |
A fairly elaborate debug menu remains in this game. You can make your own cutscenes, apply sound effects and bgm, apply graphics to appear during cutscenes, and toggle various settings in this menu. To enable it, apply the code below for your version of the game.
Persona 3 FES USA (SLUS-21621) codes:
Persona 3 FES USA Trade Demo (SLUS-28067) codes:
Persona 3 FES JP (SLPM-66690) codes:
Persona 3 JP (SLPM-66445) codes:
pnach format, for use with PCSX2 (FES USA):
The file must be named 94A82AAA.pnach, and placed within PCSX2's user-related cheat directory. This is typically located at C:Users<USERNAME>DocumentsPCSX2cheats.
With the above code active, enter New Game or enter any area with a cutscene. When the cutscene is playing, or in New Game, press R2. This will take you to the debug menu. Pressing Triangle while in this menu will send you to the cutscene editor window. Pressing Circle will exit out of an option.
Calendar Debug
To do: Someone who is more competent than me should make a joker code for this |
While in game, set this address 211672E0 to 1, you can open a debug menu that allows you to force what state of day you're in as well as changing what day you're on.
- L1/L2 to move state of day
- L2/R2 to move a month
- Up/Down to move a week forward/back
- Left/Right to move a day forward/back
State | In-game text |
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AZA | Early morning |
GOZEN | Morning |
HIRAYASUMI | Lunchtime |
GOGO | Afternoon |
HOUKAGO | After School |
YORU | Evening |
SINYA | Late Night |
25 | Dark Hour |
SOUCHOU | Late Night |
Extra Navigation Menu
By using this code, you can add a little debug option in the navigatior menu allowing you to change floors or go back to entrance at will.
Graphics
There are quite a few graphics leftover from earlier periods of development, including concept sketches.
Temporary Title Screen
A title screen image that was probably used early in the development of Persona 3 as a design placeholder.
Certificate of Marriage
An image depicting a menu where the player could enter a name for what appears to be a certificate of marriage. Mr. Aragaki Shinjiro is typed in.
Placeholder Portraits
These are unused placeholder portraits that were left in the game. The final images include more of the body than the earlier versions.
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Yukari made it in without any obvious changes.
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Aigis had her arm moved up for the final version.
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Mitsuru seems unchanged.
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Junpei has no line drawings, but the shading does improve in the final image.
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Same as before, shading added.
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Fuuka's right arm and hand were either not planned to be visible or the concept sketch was really bad at emphasizing them.
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Here Fuuka looks almost identical, her collar is the only thing that was changed.
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The strap on Akihiko's arm had detail added and a pin was put on his shirt.
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Ken's uniform sports the Gekkokan logo in the final where it didn't before. The lace on his sweater has also changed a bit.
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They decided to make Shinjiro look angrier at some point.
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No changes are obvious for Shinjiro in this one.
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Koromaru's stance was changed at some point.
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Ryoji made it through the grinder with a minor change: more buttons were added to his shirt.
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Keisuke was always planned to grin like an idiot.
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Hidetoshi's smile was given the Mona Lisa treatment and made more ambiguous.
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Bebe was given his trademark fan at some point and his arms were moved a bit to compensate.
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Nozomi looks unchanged.
Unused Persona Portraits
Hypnos | Moros | Medea |
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From left to right, Takaya's persona, Jin's persona, and Chidori's persona.They are all seen in game but their portraits aren't seen.
Unused Cut-In Portraits
There are place holder cut-in portraits in the game's code, some are bigger than the ones in the final game. However, unlike the placeholder portraits, the final ones show less body than the unused ones.
Earliest | Early | Final |
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The only difference that there is a a slight zoom in one the earliest one.
But despite the lack of shading the early ones have, they're practically the same.
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Yukari originally had a more different eye color and the portrait was more zoomed out.
Earliest | Early | Final |
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The earliest one is a lot more zoomed in, unlike in the early and final version.
Both the earliest and the early ones have a huger emphasize with the teeth part and would introduce you to different colors of blue your house would be painted in.
In the early version, the chain necklace was visible while in the final version the necklace wasn't present at all.
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Same thing except that there's a lot more zoom in on Junpei in the final version.
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The only difference between the two is lighting and the extra zoom-in is not in the final release. The rest is remained untouched.
In the same place where cut-in portraits are, there are portraits for Eikichi Mishina from Persona 2. Presumably, this was used as placeholders or to test out how Cut-In portraits would work.
Rough Character Sketches
There is a few character rough sketches through out the game's data. Most of these are featured in the collector's edition art book for Persona 3.
A placeholder cut-in portrait for Junpei and yet there is another one that's zoomed in
A placeholder cut-in for Mitsuru with a similar that has an extreme close-up.
Another placeholder cut-in portrait for Akihiko. There's also similar version is also featured that's more zoomed in.
A placeholder cut-in portrait for Fuuka and another one exists that's more zoomed in.
Unused Social Link Status Portraits
There are portraits for all of the main male characters. Originally, you were supposed to choose between a male or a female character but was cut out due to time. These could be a remnant of that idea.
Unused social link portraits for Koromaru.
Unused social link portraits for Stupei err, Junpei Iori. The over emphasis on the teeth when he's mad is once again, not in the final game.
Unused social link portraits for Akihiko.
Unused social link portraits for Ken.
Unused social link portraits for Shinjiro. The reversed version has Shinji sporting an eye patch.
This would have been used when the death arcana was reversed. But since it automatically progresses through out the game with out ever reversing, it remains unused.
Battle UI Mockup
Mockup images have been left in btlBATTLEPANELBTLPNL.BIN. The first is taken directly from Shin Megami Tensei III: Nocturne.
In order, the text on the right translates to Attack, Agi, Maragi, Bufu, Mabufu, Zio, Mazio, Garu, Magaru.
The help dialogue reads 'Designate strategies towards allies.'
In this image, Fuuka is saying 'Watch out, everyone! That shadow is a powerful foe!' Additionally, Fuuka has a circle pattern which in the final game is replace with a floral pattern.
Main Character's Speaking Icon
This would have been used when the main character would have spoken. However, he never does thus making this unused. Also, for whatever reason it takes an earlier version of Aigis's icon.
Stretched Eligor
For whatever reason, there is a stretched up Eligor portrait in the same files that have all the portrait cutins.Unlike the one in the game, this one has more brighter light.
Texture Oddity
Throughout the game, Chidori is seen sketching a picture. However, her sketchbook is only ever seen from the back. There is actually a texture for her sketch, revealing that she is drawing Tartarus.
Unused Models
Early Map Location Names
A set of early map location names remain in Persona 3 and FES. Rather than text strings, these names are 2D models contained in data.cvm/FIELD/RMD/M001_003.RMD. The names are accompanied by a compass model, and their placement fit the final game's map quite well. A render of the names superimposed on the map can be seen above. A list of early and final names are listed below for reference.
Early | Final |
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Ryouseikan High school | Gekkoukan High |
Paulownian Mall | Paulownia Mall |
Gekkoh island station plaza | Port Island Station |
Minatodai shopping street | Iwatodai Station |
Kurenomiya shinto shrine | Naganaki Shrine |
dormitory | Dorm |
Placeholder Model
An unused placeholder model which can be found in a unused cutscene.
Placeholder Cerberus
By setting your battle Persona to any of Fuuka's Personas, it will show this Cerberus model in battle instead. This is probably because her models are only shown in cutscenes and are not meant to be used in battle. So instead of making the model suited with animations for that, they just used the Cerberus model from Shin Megami Tensei III: Nocturne as a placeholder instead. This model is not used anywhere else due to Koromaru's Persona being a different version of Cerberus more similar to the one from Digital Devil Saga.
If you want to test this for yourself, use one of these codes to put either Lucia or Juno in your Persona menu.
Music
You can download the clip or download a player to play the clip in your browser.
61.ADX is what appears to be a fanfare track from an unknown game.
You can download the clip or download a player to play the clip in your browser.
You can download the clip or download a player to play the clip in your browser.
You can download the clip or download a player to play the clip in your browser.
There are three early versions of The Voice Someone Calls (Tartarus Entrance theme), named 82.ADX, 83.ADX, and 84.ADX.
You can download the clip or download a player to play the clip in your browser.
An early version of Master of Tartarus appears twice as 0601.ADX and BBGM03.ADX. There is also a third copy named 0602.ADX which is missing the first two seconds of the song.
You can download the clip or download a player to play the clip in your browser.
KINPAKU.ADX is The Army of Ultimate Power's Imminent Arrival, from Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army. 'Kinpaku' means 'tension' in Japanese.
You can download the clip or download a player to play the clip in your browser.
MAP01.ADX is Tsukudo Cho (Rearrange), from Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon.
You can download the clip or download a player to play the clip in your browser.
MAP02.ADX is A Strange World, from Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army. This song, as well as the other two Devil Summoner songs are exclusive to the FES version of Persona 3.
You can download the clip or download a player to play the clip in your browser.
THEME.ADX is an early and (mostly) instrumental rendition of Burn My Dread.
Video
Final |
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Inside the game's SOUND folder is a bizarre, unfinished version of P3CT003.SFD, the cutscene introducing Gekkoukan High School. This version uses storyboards for most of its backgrounds. The file is absent from the original Persona 3 release.
Cutscenes
To do:
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By using the cutscene editor, you can access some unused cutscenes. Some are still in Japanese, while others are entirely voiced in English.
Unused Class Introduction
An unused cutscene of the main character being introduced to his class. It's left entirely in japanese
E127_002
An unused cutscene after the protagonist recovers from his Persona awakening where the protagonist talks with his homeroom teacher.
E131_001
An unused cutscene with Yukari at the dorm after the protagonist recovers from his Persona awakening. According to the sound files, this scene should come before the previous one, but comes afterwards in the files. There are similar oddities in the ordering of sound archives in the early portions of the game.
Social Links For Blogger
E132_001
An unused scene at school, before Junpei joins the team.
E157_001
An unused scene with Yukari before Akihiko returns to the dorm.
E331_005
This cutscene is present in the final game, however the line 'How marvelous I can't believe the moment has finally come.' is nowhere in the final game.
Unused Text
This is a changed line that Yukari would have said when you are first asked to join SEES.
In the final game, Yukari says 'Oh! There you are!'
This was supposed to be said at the very end of the game, however it was never used because the final cutscene interrupts it.
Additionally, the cutscene says 'Don't worry. I will always be on your side, protecting you,' instead of this.
This was supposed to be in the first Full Moon Operation, where the Priestess boss was.
However since every time the room was used only for cutscenes, the text never gets a chance to be seen without using cheats.
This is a placeholder text for when an area in the game does not have any sort of text.
It can only be found by cheats.
Code
There are a few leftover batch files in various parts of the game:
btlBATTLECUTINCONVERT.BAT
btlBATTLEEFFECTBTLEFF.BAT
dataFACILITYPAK.BAT
Version Differences
Voice Clips
Not counting added extra material, how many voice clips in the main storyline of Persona 3 were changed when FES rolled around? Exactly one, from the beginning of the game where the Protagonist meets Ikutsuki:
Persona 3 FES | |
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Sorry, your browser either has JavaScript disabled or does not have any supported player. Please forgive the bad pun.You can download the clip or download a player to play the clip in your browser. | Sorry, your browser either has JavaScript disabled or does not have any supported player. Please forgive the pun.You can download the clip or download a player to play the clip in your browser. |
Even weirder, in the updated re-release Persona 3 Portable, the original line is used instead of the FES one.
The Megami Tensei series | |
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Megami Tensei | |
NES | Digital Devil Story: Megami Tensei • Digital Devil Story: Megami Tensei II |
SNES | Kyuuyaku Megami Tensei |
Shin Megami Tensei | |
SNES | Shin Megami Tensei • Shin Megami Tensei II • Shin Megami Tensei if... |
PlayStation | Shin Megami Tensei II • Shin Megami Tensei if... |
Xbox | Shin Megami Tensei NINE |
PlayStation 2 | Shin Megami Tensei III: Nocturne • Shin Megami Tensei: Nocturne |
Nintendo DS | Strange Journey |
Nintendo 3DS | Shin Megami Tensei IV • Shin Megami Tensei IV: Apocalypse |
Persona | |
PlayStation | Revelations: Persona • Persona 2: Innocent Sin • Persona 2: Eternal Punishment (Prototype) |
PlayStation 2 | Persona 3 FES • Persona 4 |
PlayStation Portable | Shin Megami Tensei: Persona • Persona 2: Innocent Sin • Persona 3 Portable |
PlayStation 3 | Persona 4 Arena • Persona 5 |
Xbox 360 | Persona 4 Arena |
Nintendo 3DS | Persona Q: Shadow of the Labyrinth |
PlayStation 4 | Persona 5 |
PlayStation Vita | Persona 4 Golden • Persona 4: Dancing All Night |
Nintendo Switch | BlazBlue: Cross Tag Battle |
Spin-Offs | |
SNES | Majin Tensei • Majin Tensei II: Spiral Nemesis |
Game Boy (Color) | Revelations: The Demon Slayer • Megami Tensei Gaiden: Last Bible II • Devil Children: Kuro no Sho and Aka no Sho (Black Book & Red Book) |
Game Boy Advance | DemiKids Light and Dark (Dark Prototype) • Devil Children 2: Honoo no Sho & Koori no Sho |
PlayStation | Devil Summoner: Soul Hackers |
Sega Saturn | Devil Summoner • Devil Summoner: Soul Hackers |
PlayStation 2 | Digital Devil Saga • Digital Devil Saga 2 • Devil Summoner: Raidou Kuzunoha vs. The Soulless Army • Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon |
PlayStation Portable | Devil Summoner |
Nintendo DS | Devil Survivor 2 |
Nintendo 3DS | Devil Survivor Overclocked • Devil Summoner: Soul Hackers |
Related Games | |
Virtual Boy | Jack Bros. |
PlayStation 3, Xbox 360, Windows | Catherine (Classic) |
Wii U | Tokyo Mirage Sessions ♯FE |